Here is some pictures of my object.
Here are some pictures of how my object look like before its deconstruction.
Images of taking the objects apart.
Here is the circuit board.
Here are the nails and the components.
System Concepts
Open vs Closed systems
My system is more of an open system. I have to interact with it by moving the handle. The cube turns around and rotates depending on where I turn it.
Non-Summativity or 'Wholeness'
There are different parts to the objects; the object has sound, movement and sensor to it. All of the attribute of the object works together to perform the task of the game.
Interdependence
My object has some interdependence to it. If the sensor of the object didn’t work than the movement of the object wouldn’t change. However, the sound doesn’t really affect the object as much. It doesn’t really effect the movement or the sensor. On the other hand, the only thing that will effect the object is that you don’t know when it starts or what level you are at.
Heirarchy
The cube is the main part of the object that hold everything together.
The next important part is the blue handle and circle (it active the rotation of the object). Also the speaker and the motion detector.
The gears, red button and rectangular parts of the gears are the next important part.
Lastly, the circuit board and all or its components and the nails.
Decomposibilty
The object can't be broken any more from the cube and the components of the circuit board.
self regualtion , control and homeostasis
The object is more self regulated than the player(s) having control over it. Once the player(s) start the game it will rotate by itself. The only control the player(s) got is holding the handle and moving it around.
Interchange with Environment
The only change the environment is the sound that it make. It can annoying to hear the sound of the game.
Interface
When you click on the start button it will start making noise(begin the game). If you click on the restart than it will turn off. Another input and output that it have is the batteries. If there are batteries than everything can run or else it won't work.
Balance
The batteries is the thing that keep the game in balance. Depending on how much batteries the game will work accordingly.
Change and Adaptability
Many of the parts of the object are adaptable. The motion sensor can be use to sense where the object is. The gears help with the motion of the object. The speaker make sound for the object. All of these part can be use separately, but with this game it all plays a certain role to make the game work.
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